Ultimate admiral dreadnoughts pitch and roll. And im just getting ships with 40 percent roll or pitch. Ultimate admiral dreadnoughts pitch and roll

 
 And im just getting ships with 40 percent roll or pitchUltimate admiral dreadnoughts pitch and roll  Seems working randomly at times

I am running 1. So I finally start the 1930 Campaign with the Brits. The interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. Engines in the back, armor on the front, guns in the front, towers slightly aft. What does this mean? I like building and designing ships. I am running 1. Alternate role- broadside brawler 10/10. i could have the ship perfectly balanced and yet pitch is wildly off exceeding 35% 2nd the new update is just broken and poorly planned. -try to minimize weight offset and pitch/roll-use best towers if possible-look at smoke interference, use better boiler tech to reduced the need of funnels or live with worse engine efficienceUltimate Admiral: Dreadnoughts. i changed ammo from high he to even he ap and it increased the ships pitch. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. The design focus of the DDs should be speed, range and firepower (not torps, 1 tube). Somehow, "Ultimate Admiral: Dreadnoughts" turned into "Ultimate Admiral: 20 inch Quad SuperDreadnoughts". Fore/Aft Weight Offset. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Sometimes, when you develop a new mark of gun, it means you can never refit some of your ships that use the older marks, since the refit will change all the guns, and the size of the guns may have changed so much that you can't use them at all. So I went between versions 1. . 2. This has a huge impact on base accuracy. Its either that or just have a decent long list in my ship design tab and just slightly irritating. You can have a wing turret up front and an equal. Pitch and roll messed up on British BB's. - Higher speed requires more funnel capacity. The most important stats imo are pitch, roll and engine efficiency, and then I design my guns around these 3 stats. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Originally posted by JaM:So how does this tanslate to the game, I believe there is a perfect pen zone. We are very happy to announce the next major update of Ultimate Admiral: Dreadnoughts! The campaign has received not only a map expansion but a crucial new functionality which allows you to create Task Forces. But im not a naval engineer. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. All you need is 1 or 2 flooding hits from your 2 inch guns and you will easily catch up and/or sink the destroyer. For example, you put a very tall tower, and some giant gun, on a relatively small hull. In fact, it is quite possible to work with a battleship with only mains, which also has hidden advantages like reducing Roll and Pitch,. I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Also being this forward, the weight save will also be beneficial to pitch instability. Better off just building small BB's and BC's. 1. In general, the rule I use is this: - BBs; BCs; CAs I will focus in armor values. but surely there is a. A very durable and agile battleship but lacks the firepower to deal with small ships. We are absolutely excited with what we are making. Ultimate Admiral: Dreadnoughts. But im not a naval engineer. but surely there is a. Guide to easily beating the Campaign. What you do with outdated ships?I am running 1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Zuul. the objective isn't to win battles as a real life admiral, it is exactly that in this game. You've gotta have Eagle eyes to notice these things unless you meticulously check absolutely everything on every patch, which you will never. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. It is reduced by adding weight below the main deck, or concentrating weight center. If you have a high center of mass, then you will get high Pitch and Roll. There is no tutorial on this. Tips. Tips. Ultimate Admiral: Dreadnoughts ; Shipyard Discussions - Ship designer, Warships and their components Shipyard Discussions - Ship designer, Warships and their components. But I probably won't go back to it. There is no tutorial on this. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Seems working randomly at times. You could not properly build semi-armored cruisers, now you can. Every gun on the bow or aft, every gun on the broadside, all contribute to pitch or roll instability, which will impact your ship's stability regardless of fixing the offset. Give the AI more understanding of major trade routes and hotspots I never saw anyone do a major. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. 4 Roll 10 Speed 26. What does this mean? I like building and designing ships. you have no. Ultimate Admiral: Dreadnoughts. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. UA:D adds an awesome feature that allows you to design your own ships. A budget BB, with decent long range firepower. #4. 2. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. My CA, CL, and x2 DD were intercepting a German convoy of 11 Tr and protected by only 1 BC. And no, my offsets (for/aft) are either 0. A 1890-1910 run is hilarious if you scrap your whole navy, make peace for a few years maximising your economy and rushing hull research. Make secondary to the max allowed caliber. But im not a naval engineer. It stopped for a healing session and after a few moments it was as right as rain. 6) try to get the ship balance so that there is no fore/aft offset. BrotherMunro's video: Elite's video: Strategy Gamer: bu. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. We are absolutely excited with what we are making and we hope. A huge amount of firepower and decent accuracy, suffers from. I have a heavy cruiser inspired by the. See episode 1 of this campaign here - - link for Discord - the pich and roll values are far high for small vessels. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. you wanted to know the benefit of in being. Spotting mechanics finalization and various otherEven with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. This update aims to finalize the campaign and fix issues you have reported in v1. Let us use older marks of guns. Darrick Carter. 5% Barbette weight -7. ) and it cost $773,7111,400 with a noob crew,. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. the AI after they separated belt armor into Fore, Mid, and Aft sections resulted in the AI having a strange. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. We did not wipe out saves but it is strongly advised to clean up your saves, after the changes of this patch. 28. Intended role- long range flanker 9/10. Ultimate Admiral is the easy hint. The US should at least start with Hawaii and the UK with Canada if you can’t interact with neutral nations. Take any ship, look at its roll. So I'm trying to work through the training missions with varied success. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. Nor do i know how this works in game. . Now. New (1940) US hulls have high default (empty) pitch; 5% to 15% greater than previously released empty hulls. IMO. Ultimate Admiral: Dreadnoughts. We'd come from Salt. first some of the hulls and modules just do NOT like the pitch and roll mechanics. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. True, but its title is Ultimate Admiral: Dreadnoughts, not Ultimate Captain: Dreadnought. Spanish had this bug 2 videos in the row). I am running 1. (to avoid roll). There is no tutorial on this. Pitch/roll & fore/aft weight distribution. Game Name: Ultimate Admiral: Dreadnoughts. - High engine efficiency gives better acceleration and longer range. Ultimate Admiral Dreadnoughts is a game produced by GameLabs, which is about the dreadnought era of ships, lasting from 1890 through 1940. Community. 6. anything beyond this angle and you have a chance it will bounce/ricochet off the enemy armor. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Sep 17, 2022 @ 12:25pm The 1890 German BB 1 is absolutely atrocious for this, if that's the. The further you get into the campaign the better range finding/fire control tech you’ll get as well as larger ships and more accurate guns (higher mk guns) there are a few things that will always increase accuracy, such as a wider hull and a lower hull pitch and roll are also relevant (roll only matters when your turning, pitch is always relevant) lower is always. Resist the urge to always add latest development / version. 28. Names of values speak by itself. For example, previously it was not possible to mount the dreadnoughts own guns on the dreadnought hull, now it should be. Seems working randomly at times. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ultimate Admiral: Dreadnoughts update for 6 July 2022 Major Update v1. Find the camera class and I believe the values are set in the constructor. What does this mean? I like building and designing ships. Ive never been out-techd. General Discussions. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. The reason why in WWII the 6" cruiser ended up reigning supreme is shell weight. better to max out your bulkheads on destroyers and TB. Pitch and Roll in the early game are really really high in comparison to anything late game right now with the citadel changes. Nor do i know how this works in game. Make sure you only have the 1 save file and its name is Save_0. Belt- 11/6/4. Under 'Stats' it's generally a good idea to check Pitch & Roll as it has some stat changes. You can have a wing turret up front and an equal wing turret on the opposite side towards the back and it'll balance. 2. Ultimate Admiral: Dreadnoughts is a game designed to allow the player to create their own fleet of ships starting in the late 19th century through the mid 20th century, while maneuvering task forces to not only combat and engage foreign vessels but also to protect maritime trade. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. What does this mean? I like building and designing ships. 4. a slower ship could have more fuel and supply, and thus more range, and thus can catch up. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. Type of shell and explosive, gun turret tech, length. Give the player a text prompt that says: the enemy is moving to engage our fleet and the enemy CANNOT run away until 50% of either side's ships have been sunk. ==v1. On picture 3, remove the double 6 inch forward and put a centerline one. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. 9 Speed 24. It also feels like EVERYTHING affects it. But im not a naval engineer. So in conclusion these are my CA4 and CA5 stats. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. We are absolutely excited with. Ultimate Admiral: Dreadnoughts. Dear devs. Ultimate Admiral: Dreadnoughts. Ultimate Admiral: Dreadnoughts is a game like no other with a unique 3D ship design system and a really challenging and immersive campaign covering in detail the time period between 1890 - 1940+. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. There is no tutorial on this. 18-25% pitch (empty) super battleship modern. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. #7. Ultimate Admiral: Dreadnoughts. AI Difficulty make no sense. Either im missing something on how to correct pitch or its bugged. War-Damn-America • 2 yr. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. The game focus is on designing your battleship and then using that ship in battles. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Size of your ship or guns doesn't matter. 3/0. #6. Originally posted by chutche: putting them into sea control adds about 50% to their maintenance cost. Is this a bug, or is there something I'm overlooking?AI ships still dodge with the finesse of a whirling dervish. 3. Mar 4 @ 9:50am "Are one barreled main guns more effective than two? Or how I learned to stop worrying and love the ammo detonation. The devs don't plan to fix it because it would be "slower. Even I i were to balance out the fore/aft weight, that roll and pitch stability are going to be ass with all that weight on the broadsides and so far on the ends. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at cruising speed and have high level towers, yet it feels like my crew is straight up drunk to the point of collapse. Seems working randomly at times. Prisoner exchanges, is your government asking your opinion. Build only Heavy Cruisers (CA). UA:D is better tactically. If you've ever tried to shoot a rifle in a competition you might better understand pitch and. GrimReaperHUN Jul 19, 2022 @ 8:02am. Balanced ship design since latest updates (pitch value) By Illup, May 14. 6% chances to hit early CLs and TBs 2. #3. Outfit all your ships with torpedoes, as they dominate early battles. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. Ultimate Admiral: Dreadnoughts. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at. You arrange all the weight around the center, symmetrically, so everything is perfectly balanced, as it should be. Dec 26, 2021 @ 8:15am Not working. Well-deserved hit with the nerfhammer in 1. DKman24. Later, same campaign at the same location, Kyushu, 6 day campaign , no. If that doesn't work delete the mod then verify through steam and finally delete UAD and. Share · View all patches · Build 9074116 · Last edited 24 June 2023. by scaling reload times linearly you are missing a major point. Torpedo Boats. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Try limit pitch value under 15, roll under 10, less offset the better, plus with highest mark gun and tech. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Nor do i know how this works in game. Bought the game recently as I have always enjoyed naval combat all the way back to Task Force 1942. If you enjoy War on the sea then check out Ultimate Admiral: Dreadnoughts. but surely there is a. So I am in the battleship chased by torpedo boat scenario. What is the best speed for accurate broadside main gun fire? I'm guessing flank is the worse but is slow more stable than half? Does this game even take that into consideration. But im not a naval engineer. . Destroyer 3 $7415/1t 46. 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. There is no tutorial on this. That's what I do as well - trim the ship! #3. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online • the_lapras . The Emperor Of Mankind. Ultimate Admiral: Dreadnoughts. There is no tutorial on this. Ultimate Admiral: Dreadnoughts work in progress. Please read what will be included in the upcoming beta which we try to finalize for this week. Seems working randomly at times. And im just getting ships with 40 percent roll or pitch. And, all things being equal, once in while having a large profile might account for being shot at first but not every time. #3. Seems working randomly at times. Max speed- 23kn. land based air strikes. Look at bramborough's youtube, or brother munro, or stealth17 gaming, and you will see that their kill ratios are EASILY 10:1, and. Major Update v1. 3 or 0. Seems working randomly at times. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. NPC Accuracy. - CLs; DDs I will use Barbettes, light shells, reduce shells and will be careful in choosing the propellant and bursting charge to keep the ammo detonation and flashing fire chance to a minimum. Better off just building small BB's and BC's. 6" is about the maximum weight a person can handle. Just about all. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. #5. Last edited by Lakel; Jul 9, 2022 @ 11:25am #5. TBs have no smoke Screens, that should be DDs or even CLs (and can Cover Others ships inside the smoke), they are toughter then TBs, and If your CLs dont hit them outside of torp range your designs need some optimation, like use better towers, look at smoke interference, use longer gun barrels and look at weight offset, pitch and roll. Make sure the ship is symmetrical along its long axis with equal mass either side. Nor do i know how this works in game. Ultimate Admiral: Dreadnoughts. - The new pitch & roll mechanic - The new gun caliber // - The new gun barrell // - The new citadel // - The new shell dispersion // - The long campaign experience, with peace and politics mechanics for the first time. 000t CLs with about 6-10 knots less speed then me. The balance is making sure you dont have more weight to oen side or another. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. There is no tutorial on this. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ninjasquirrel Dec 30, 2022 @ 11:16pm. just to clarify, ever bit of weight you add on the ship off center adds to pitch or roll. You may also try reducing the fore/aft belt/deck to improve pitching. Guide to easily beating the Campaign. And im just getting ships with 40 percent roll or pitch. Pitch/Roll issue (Update 17) I was starting a new Austro-Hungarian campaign from 1890, when build my ships I noticed that would end up with larger roll/pitch values than my previous starts. . Design your own ships. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. 4 and 14. This is worse in smaller designs as DDs. 4. 6, but I haven’t tried using them yet with those numbers - perhaps it will still work. PanteleimonPonomaren • 1 yr. dll file. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Ultimate Admiral: Dreadnoughts work in progress. Nothing I do does anything. Ultimate Admiral: Dreadnoughts. Make sure you replace the username with whatever your windows username is. Seems working randomly at times. Ultimate Admiral: Dreadnoughts. This scenario definitely needs a re-work. glythe Jun 30, 2022 @ 11:01pm. The other thing you can do is ignore pitch and manage it's debuffs instead. It also feels like EVERYTHING affects it. - High efficicency comes from having adequate funnel capacity for the air needed by the engines. And crew exp makes a lot of difference, so early on when your crew exp is cadet or green, hitting will be a PITA. I am running 1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. #footer_privacy_policy | #footer. ago. Ultimate Admiral: Dreadnoughts. 5), your "solution" bearing changes faster than your launchers can train. . 8x3 6''/57. The game is fully released and is still improving! BUY ON STEAM. This is worse in smaller designs as DDs. Started by Destraex, July 19, 2018, 08:25:27 PM. 3K views 2 years ago Ultimate Admiral Dreadnoughts - Shipbuilding 101 How do you make your ships able to turn and avoid torpedoes. UA:D is better tactically. CheeseMerchant Dec 12, 2021 @ 4:57am. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. (Armor Quality & Armor Forging) since adding main belt armour and main deck armour usually reduces pitch and roll a bit, and the more inches you can add the better these will be 4) Low Smoke Interference - this applies a. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Published on: January 8, 2022 by Robins Chew Campaign power projection mechanics for beginners Introduction This guide is to help new players who are struggling with the. They affect accuracy big time. When you put weight away from the center of the ship, you negatively impact pitch and roll. It applies a straight penalty to it. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable. but surely there is a. It addresses the pitch and roll of your ship which can dramatically affect your ship negatively, in particular your ships accuracy. They’re very similar games. 1. 3. Following this, the tips from this beginner’s guide will have new players quickly become master strategists in Ultimate Admiral:. Showing 1 - 3 of 3 comments. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. built only BB/BCs focused on long-range fire. ago. 1 Major Update. And im just getting ships with 40 percent roll or pitch. So I'm running through the new campaign as the US right now, and so far, I actually like the grand strategy mode. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Pitch and roll is about weight distribution. Naval Invasions are Rigged. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the. Ditch any gun that has poor firing arc. 06 The next major update v1. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. What does this mean? I like building and designing ships. From a massive battleship to a tiny torpedo boat, you can design everything from their hull type to their propulsion. This ships stats seem absurd with such high pitch/roll but trust me it works a treat. Belt- 12/6/6. Battleship 3. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Some things i have noticed while trying last Beta Ship Building: - Accuracy of 8,9 inch and 2 inch guns are way too high compared to other guns. You don't have to mirror though. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Ultimate Admiral: Dreadnoughts ; General Discussions >>>Beta v1. The weight of tower can have. We are absolutely excited with what we are making. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable feedback to improve the game further and with their ideas to shape up the large content of. Ultimate Admiral: Dreadnoughts ; General Discussions >>> v1. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. but surely there is a. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. And im just getting ships with 40 percent roll or pitch. My understanding is that without using 'advanced' tech (ie. Hello Admirals, We are now finalizing the content of the next major update of Ultimate Admiral: Dreadnoughts. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I've done so far 5 challenges and I cant beat any of them, even with a simple battleship design, I run out of time each time because they run away from me or just dont die. carrier based airstrikes. This campaign is lasting much longer. - Main Guns sometimes just stop shooting. rrobes Jan 12, 2022 @ 3:59pm. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesUltimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. 5$ Flash fire explosion chance -12. And im just getting ships with 40 percent roll or pitch. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not.